Type each row on the number pad and press space after it, scored in keystrokes per hour.
KPHType each number and press space after it. The clock starts on your first key.37.0256.26952.632606.707.256.7414.085467.8778.65597.61878.532962.893659.956.898224.4242.884.8410.329582.20585.3224.126755.30644.47675.7683.1594.3094.11725.453953.13867.187694.213.8012.717.17463.04148.324090.74184.825980.94266.8565.8052.828735.317.2821.16379.577.8212.02328.3314.3037.746.0518.67262.47272.9992.535.36978.80446.936825.66
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A word is five keystrokes, so 1 WPM is 300 KPH. Change either number.
This is a self-test. It gives no certificate, and an employer will not accept it.
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–Last run
1 minute of typing. Every correct character is a keystroke. Keystrokes per hour (KPH) is correct characters per minute times 60, so 1 WPM is 300 KPH. Accuracy is correct keystrokes out of all keystrokes.
This number typing test times you on the number pad and scores the run in keystrokes per hour (KPH) with accuracy. Run the Mixed test for 1, 3 or 5 minutes, or choose No timer and work through 30 drills in the Passage menu. It is free, and a self-test: it gives no certificate.
Read the full guide
Keystrokes per hour, and why the space bar counts
This ten key typing test counts keystrokes, not words: KPH is correct keystrokes per minute times 60, so 200 a minute is 12,000 KPH. The space bar ends every row and scores as a keystroke; in Stock counts of 1 to 3 digits it is one key in three. To convert words per minute to keystrokes per hour, multiply by 300, or use the converter under More options. No spellchecker catches 5467.87 typed as 5476.87.
Where each finger sits on the number pad
Rest the index finger on 4, the middle finger on 5, which often has a raised bar, and the ring finger on 6. Each finger keeps its column, the thumb takes 0 and your free hand takes the space bar. The pad puts 7, 8 and 9 on top, the opposite of a phone. Under a clock, a drill that runs out hands over to the next in the menu. The site's typing games use letters, not the pad.
Check Num Lock. With it off, 8, 6, 2 and 4 act as arrow keys.
Eyes on the numbers, not the pad. Find the bar on 5 by touch and return there after every reach.
Hold 100% accuracy before pushing the pace. Wrong digits typed fast only rehearse the errors.
Questions and answers
Which drill should I start with?
Home row 4 5 6: 60 rows that never leave the home keys. Six more row drills add the top and bottom rows, zero and the decimal point, and eight reach drills work the columns, corners and diagonals. The 11 work drills use desk shapes such as invoice amounts, dates and 24-hour times.
Does the top number row count as ten key?
No. Ten key means the block of digit keys worked by one hand. The layout goes back to David Sundstrand's adding machine of 1914, which its US patent calls a machine of the ten-key type. The top row uses both hands, so a score there says little about pad speed.
Does a 10-key typing test count the Enter key?
Not here. The space bar ends each row and scores as a keystroke, and Enter does nothing. Another test may end rows with Enter and count it. With two-digit entries that key is a third of all keystrokes, so compare only scores counted alike.
All 30 drills
Learn the keys, one row at a time 7
Home row 4 5 6Index finger on 4, middle finger on 5, ring finger on 6. Many keyboards mark 5 with a raised bar, so you can find it without looking down. Every other key on the pad is reached from these three, so stay here until a whole run is clean.
Top row joins in 4 to 9Each finger reaches straight up one key and comes straight back: index to 7, middle to 8, ring to 9. Every row here holds at least one top-row digit. Do not let the whole hand drift upwards to meet them.
Bottom row joins in 1 to 6Straight down this time: index to 1, middle to 2, ring to 3. Every row holds at least one bottom-row digit. Curl the finger down and leave the wrist where it is, or 4, 5 and 6 will not be under you when you come back.
Nine digits without zeroAll three rows together, still without the thumb. Numbers of three to five digits. If one column keeps going wrong, the three column drills in the next group isolate it, one finger at a time.
Show all 30 drills (26 more)
Learn the keys, one row at a time, continued
Zero with the thumbThe wide 0 key lies under the thumb, so the three home fingers never leave 4, 5 and 6 for it. Round numbers such as 400 and 6000 are typed with no comma. Tap 0 with the side of the thumb and keep the other fingers still.
All ten digitsWhole numbers of three to six digits that use every key. This is the drill to repeat daily. When it stays clean at a steady pace, add the decimal point, and only then worry about keystrokes per hour.
Decimal point under 3On a standard pad the point sits below 3, so the ring finger drops two keys from 6. The other way is to slide the thumb across from 0. Choose one and keep it. Amounts here have one or two decimal places, and a few start with 0.
Columns, corners and awkward reaches 8
Index column 1 4 7One finger, three keys. Numbers made only of 1, 4 and 7 send the index finger the full height of the pad and back with no help from its neighbours. A slow column here is a slow column in every other drill.
Middle column 2 5 8The middle finger owns 2, 5 and 8. On a standard pad the key above 8 is divide, so an overshoot shows up as a slash in what you typed. If you see one, shorten that reach.
Ring column 3 6 9The ring finger owns 3, 6 and 9. Run this drill straight after the index column and set the two results side by side. The gap between them is how far this finger lags, and the slower column is the one to repeat.
Corners 1 3 7 9The four corners are the longest reaches from the home row and the easiest keys to land between. Each row jumps from corner to corner, so the hand has to open and close without sliding off 5.
Diagonals through 5Two diagonal lines cross at 5: 1, 5, 9 and 3, 5, 7. Each row stays on one of them, so you change finger and row on every keystroke while the middle finger keeps coming home to 5.
Doubles and triplesRepeated digits, as in 3300 or 4555. A double is one finger striking twice, and the two faults to watch for are a third strike and a second one that never lands. Count the presses in your head for the first run.
Mirror pairs 45 and 54Swapping two neighbouring digits, 54 for 45, is called a transposition error, and it survives a quick glance because both digits are right. Bookkeepers catch it by arithmetic: 54 minus 45 is 9, and any such swap throws a total out by a multiple of 9.
Top row to thumb and backThe longest trip on the pad: a digit on the top row, then 0 under the thumb, then up again. Rows such as 7080 and 9090 train the hand to stretch both ways without lifting off the home row.
Numbers as they turn up at work 11
Invoice amounts with centsAmounts from under ten to a few thousand, always with two decimal places and with no comma or currency sign, the way a ledger field usually wants them. On this page the space bar ends each amount. In a ledger, Enter would do that job and move you down the column.
Stock counts of 1 to 3 digitsShort entries, each ended with the space bar: pack sizes, units ordered, shelf counts. The numbers average two digits, so the key that ends the row is one keystroke in every three. At work that key is usually Enter, under the little finger. Here it is the space bar, under your free hand.
Dates as eight digitsMonth, day and four-digit year with no separators: 03142019 is 14 March 2019, written US style. The leading zero of the month or day is the digit people drop. Days stop at 28 here so that every date is a real one.
Dates with slashesOn a standard pad the slash is the divide key, on the top row above 8, so the middle finger reaches two rows up. Month first, then day, then year. Each date is ten keystrokes, and two of them are slashes.
Five-digit postal codesFive digits with any leading zero kept: 04417 is not 4417. A spreadsheet cell formatted as a number drops that zero, which is why such codes are usually stored as text. The codes here are random digits, not a list of real places.
Time sheet hours in quartersHours as decimals: 7.25 is seven and a quarter hours, 7.50 is seven and a half, 7.75 is seven and three quarters. Daily figures and weekly totals are mixed. Only four endings exist, so an ending such as .57 means a slip.
Clock times in 24-hour formFour digits and no colon: 0930, 1745. The first digit can only be 0, 1 or 2, and the third is never above 5. A 6 in the third place is therefore always a typing error, which makes this a good drill for checking your own work.
Long reference numbers, 8 to 10 digitsLong strings with no pattern to lean on. Read them in groups of three or four digits, as you would say a phone number aloud, and type one group per glance. A dropped or doubled digit hides well in a long string, so watch the accuracy figure, not the pace.
Credits and negative amountsOn a standard pad the minus key is the top right corner, above plus, and the little finger takes it. Refunds and credits are typed minus first. About half the rows are negative and they arrive at random, so you cannot settle into a rhythm.
Sums with the plus keyAdding-machine style: two or three numbers chained with the tall plus key under the little finger. Plus counts as a keystroke like any digit. It is the nearest thing here to running a tally on a desk calculator.
Multiply and divideThe star is multiply and the slash is divide. On a standard pad they sit side by side on the top row, above 9 and 8. Together with plus and minus, that puts all four operations under the right hand.
Timed tests: 1, 3 or 5 minutes 4
Mixed testThe benchmark. Whole numbers of three to five digits and amounts with cents, in random order, for one, three or five minutes. Use the same test, the same length and the same keyboard each time, and compare a result only with your own earlier runs.
Digits only testNo decimal point and no symbols: three to six digits a row, which measures finger travel across the ten digit keys and nothing else. If your pace here is far above your Mixed test pace, the decimal point is what slows you.
Everything testWhole numbers, amounts, dates with slashes, negative amounts and short sums, shuffled together. Changing format on every row costs thinking time as well as finger time, so do not be surprised if this is your lowest pace of the four tests.
Long number testSeven to ten digits a row for one, three or five minutes. With so few row endings, nearly every keystroke is a digit you had to read, so this test shows how well you hold a long number in your head between glances.
How this list was compiled: Thirty number pad drills and tests written for this page. The rows of every drill were made to a fixed recipe: every date is a real date (days stop at 28), every clock time is valid, every quarter-hour ends in 00, 25, 50 or 75, and no row repeats the one before it. The numbers are random digits. None was taken from a real account, invoice, address or record, none is offered as a number to use anywhere, and a five-digit row can match a real postal code only by chance. On this page the space bar ends a row: the typing tool ends a word with the space bar and does not read Enter, so the keystroke count is every character plus one row-ending key per row, and the notes say space bar where a job would use Enter. Transposition errors, and the rule that the difference they cause divides by nine, are described at https://en.wikipedia.org/wiki/Transcription_error (checked 2026-09-19). Keystrokes per hour is arithmetic: correct keystrokes per minute times 60. The rule that a word is five keystrokes, so that 1 WPM equals 300 KPH, and the use of keystrokes per hour for numeric entry, are described at https://en.wikipedia.org/wiki/Words_per_minute (checked 2026-09-19). The resting position (index finger on 4, middle finger on 5, ring finger on 6), the raised bar on 5, the 17 keys of a standard PC number pad, what Num Lock does, and the difference from a telephone keypad (1 2 3 on top) are described at https://en.wikipedia.org/wiki/Numeric_keypad (checked 2026-09-19). Beyond that resting position the finger chart is this page's column rule: each finger keeps its own column, the thumb takes the wide 0 key and the little finger takes the keys on the right edge. Positions given for the point, slash, star, minus, plus and Enter keys are those of that standard 17-key pad. The digits keep their places on every calculator-style pad, but the symbol keys can move, so look at your own keyboard once before the symbol drills. The ten-key name and layout: David Sundstrand's adding machine of 1914, https://en.wikipedia.org/wiki/David_Sundstrand and US patent 1,198,487, filed 14 March 1914 and granted 19 September 1916, https://patents.google.com/patent/US1198487A/en (both checked 2026-09-19). No employer pass mark is given anywhere on the page, because none could be linked to the employer that set it. Licence: own work