CPS Test

Click the box as fast as you can for five seconds to get your clicks per second.

More options

Click the pad as fast as you can for five seconds. The clock starts on your first click, and the result is your clicks divided by five, to two decimals. Your personal best and the last-ten chart use this round.

–This run

–Your best

–Last run

Every click or tap in 5 seconds counts. A key press counts too. The result is clicks per second.

No runs yet. Your last ten will show up here.

Round of the day

One round is picked each day, the same for everyone. Finish it and a badge counts your days in a row.

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How it works

This CPS test is a click speed test: it counts every click on the box for five seconds and gives your clicks per second to two decimals. The clock starts on your first click. On a phone, tap the box.

Read the full guide

How the click test counts

A click counts when the button goes down. During a run a key press counts too, and a held key counts once. A click outside the box is not counted, so keep the pointer in the middle.

A CPS tester for other lengths and buttons

Under More options, the Round menu holds seven lengths, from One-second burst to Hundred-second endurance, rounds for the right and middle buttons, and one each for jitter, butterfly and drag clicking. Quote the length with your number: a short burst ends before you slow down. Stop if your hand or forearm hurts.

  • Chasing 10 clicks per second? Pick Ten a second, ten seconds and aim for 100 clicks.
  • A clicker test for two mice? Take Ten-second run three times on each and compare the middle results.

Questions and answers

What does a CPS counter measure?

Clicks per second: your clicks divided by the length of the run in seconds. Thirty clicks in five seconds is 6.00 CPS, and thirty-one is 6.20. The total is printed under the rate.

How fast can I click?

Run the clicking test and the big number is your own click speed. There is no ranking here and no table of fast and slow: the page collects nobody's scores, and results from different mice and techniques do not compare.

Is this a 5 second click test?

Yes. This clicks per second test opens on five seconds, where each click is worth 0.2 CPS. Under More options, the Round menu has six other lengths, and the 1 second and 10 second click tests open on theirs.

Is it a mouse click test for the right button too?

It opens as a left click speed test. Under More options, the Round menu has right, middle and both-button rounds, and the right click CPS test opens on the right button.

Can I use it as a tap speed test on a phone?

Yes. Tap the box and every tap counts as a click, so the rate is your taps per second. A touchscreen has no switch, so compare phone runs only with other phone runs.

All 20 rounds

Length rounds 7

  • Five-second standard Click the pad as fast as you can for five seconds. The clock starts on your first click, and the result is your clicks divided by five, to two decimals. Your personal best and the last-ten chart use this round.
  • One-second burst One second from the first click. Every click is worth a whole CPS here, so results come only in whole numbers and swing between runs. Take it several times and trust the number you keep repeating.
  • Three-second sprint Three seconds: each click moves the result by a third of a CPS, and the run is over before the forearm has anything to say. A good length for drilling a new technique.
  • Ten-second run Ten seconds, so each click moves the result by 0.1 CPS. It is long enough for the opening burst to fade, which makes it the fairer round for comparing two mice or two grips.
  • Thirty-second run Thirty seconds tests rhythm more than raw speed. The result is the pace you can hold, not the pace you can start at, and each click is worth about 0.03 CPS.
  • Sixty-second minute A full minute. The total click count is the number to watch, because a long total is what an idle or clicker game asks of a hand. Keep the wrist loose, and stop if anything hurts.
  • Hundred-second endurance The longest round, and the easiest sum: over one hundred seconds every click is exactly 0.01 CPS, so your total with the decimal point moved two places is your result.
Show all 20 rounds (13 more)

Button rounds 5

  • Right button, one second One second of right clicks only. The pad holds back the context menu while the round is chosen, and clicks on the main button are ignored. With one second on the clock the result is a whole number.
  • Right button, five seconds Five seconds on the right button. It usually sits under the middle finger, which gets far less clicking practice than the index finger. The gap between this result and your main-button result is the thing to train.
  • Right button, ten seconds Ten seconds of right clicks, for games that put a repeated action on the right button and expect it to keep going. Each click is worth 0.1 CPS.
  • Middle button, five seconds Five seconds of presses on the wheel itself. It is an awkward press to repeat quickly, which is the point: the count shows whether every press of the wheel registers.
  • Both buttons, five seconds Left and right clicks both count. Alternate index and middle finger like a drum roll and the two share the work. Set it beside your one-button result to see whether the second finger adds clicks or only adds noise.

Technique rounds 4

  • Jitter click, five seconds For jitter clicking: tense the forearm until the hand vibrates and let one finger ride the button. It keeps its own best, so a jitter run never replaces a normal one. The tension is tiring, so keep runs short and stop if it hurts.
  • Butterfly click, five seconds For butterfly clicking: index and middle finger take turns on the same button, so each finger does half the work. It keeps its own best. A switch that bounces will add clicks you never made, and the double click test on this site can show that.
  • Drag click, five seconds For drag clicking: slide a dry fingertip across the button so that friction makes the switch chatter. It depends on the surface of the button as much as on the hand, so a mouse that gives nothing here is not broken. It keeps its own best.
  • Off-hand, five seconds The standard five seconds with the hand you do not normally use. It keeps its own best, so the two hands never mix. A useful change when the main hand is tired.

Touch rounds 2

  • One-finger tap, five seconds For phones and tablets: tap the pad with one finger for five seconds. Every touch that lands on the pad counts as a click. It keeps its own best, because a screen and a mouse button are different instruments.
  • Two-thumb tap, five seconds Hold the phone in both hands and drum the pad with alternating thumbs. Each touch counts on its own, so two thumbs can share the work the way two fingers do on a mouse button.

Practice rounds 2

  • Ten a second, ten seconds Ten seconds with one target in mind: 100 clicks. That is exactly 10 clicks per second, or one click every 100 milliseconds. The result line shows your total, so you can see how many clicks short you were.
  • Warm-up five, not saved Five seconds with nothing stored: no best and no bar on the chart. Use it to loosen the hand, to try a new grip, or to let a friend have a go without touching your history.

How this list was compiled: Rounds designed for this page. Each one changes a single thing about the standard test (how long the clock runs, which button counts, which clicking technique it is kept for, or whether anything is stored), so that two results can be compared fairly. Button names follow https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button, which numbers the main, auxiliary and secondary buttons and notes that a mouse set up for the left hand may have them swapped. The note on switches that bounce follows https://en.wikipedia.org/wiki/Switch#Contact_bounce (both checked 2026-09-19). The score steps (0.2 CPS per click in five seconds, 0.01 in a hundred) and the 10 CPS sums are this page's arithmetic. No speed, average or record on this page comes from another site. Licence: own work