Jitter Click Test

Jitter or butterfly click the box for five seconds and read your CPS; stop if it hurts.

More options

The rung to quote. It lasts the same five seconds as the plain baseline, and the result sets the two side by side. A jitter best from the CPS test shows here too. If this comes in under your baseline, the tension is fighting the finger: drop back a rung.

–This run

–Your best

–Last run

Every click or tap in 5 seconds counts. A key press counts too. The result is clicks per second, with the shortest and the median gap and how far the pointer moved. Stop if it hurts.

Gaps
Shown after a run.
Pointer drift
Shown after a run.
Side by side
Set beside "Plain baseline, five seconds" once both have a run.
No runs yet. Your last ten will show up here.

Saved in this browser

How it works

This jitter click test times five seconds and gives clicks per second, shortest gap in ms and pointer drift. For a butterfly click test, pick a butterfly rung in the Rung menu under More options. Stop if it hurts.

Read the full guide

A butterfly click takes two fingers

A butterfly click uses two fingers, index and middle taking turns on one button, so at 10 clicks a second each presses five times. A jitter click uses one. Drag clicking has a test of its own.

What each ladder reads

Set Plain baseline, five seconds first. Each ladder opens with a rung that stores nothing and climbs to a five-second score, then ten seconds. Every result lists your shortest and median gap. Two jitter rungs add pointer drift, butterfly rungs the odd and even gaps. For a jitter click speed test, quote Jitter rung 4, five-second score. For a butterfly clicking test, quote Butterfly rung 3, five-second score.

  • A butterfly count that looks too generous may include switch bounce. The double click test lists every gap in ms.
  • Setting a jitter click challenge? Agree the rung first: one-second bursts and ten-second runs give different clicks per second.

Questions and answers

What is jitter clicking?

Jitter clicking, also written jitterclick, is fast clicking made by tensing the forearm until the hand shakes, with one finger riding the mouse button. The shake does the pressing. A tense arm tires fast.

How do you jitter click?

Climb the jitter ladder: find the shake with nothing stored, burst for one second, steady the pointer over three, then score five and ten seconds. Pinch the mouse between thumb and ring finger so the shake does not carry it off the box.

Is jitter clicking bad for your hand?

The NHS says repetitive strain injury comes from using a body part repeatedly, such as the forearm, wrist or hand, with symptoms usually starting gradually. Its page does not mention clicking. Stop if it hurts, and see a qualified professional if pain stays.

Is jitter clicking allowed on game servers?

Rules differ, so read your server's own. The allowed modifications guide of Hypixel, a Minecraft server, disallows anything that automates a gameplay action. On 6 October 2026 it named neither jitter nor butterfly clicking. That is not permission, so ask the staff.

Why does one mouse count more jitter clicks than another?

A mouse waits for the switch contacts to stop bouncing before it reports a press, which is called debouncing. Our own explanation is that a press inside that wait may be dropped. Second mouse, five seconds, shortest gap compares two mice.

All 12 rungs

Plain baselines and a second mouse 3

  • Plain baseline, five seconds One finger, a relaxed hand and ordinary clicking for five seconds. Every technique score on this page is set beside this number and nobody else's. If you already hold a five-second best on the CPS test it shows here, because the two pages share that history.
  • Plain baseline, ten seconds Relaxed one-finger clicking again, this time for ten seconds. The result splits the run in two and shows the clicks in each half, so you can see the pace you hold once the opening burst has faded. It is the fair partner for the two ten-second rungs.
  • Second mouse, five seconds, shortest gap Repeat your strongest five-second rung on another mouse. The electronics behind a button wait for the switch contacts to stop bouncing before they report a press, and a press inside that wait may be dropped. Compare the shortest gap that each mouse lets through.
Show all 12 rungs (9 more)

Jitter click ladder 5

  • Jitter rung 1, find the shake, not saved Let the wrist hover or rest lightly, tense the forearm until the hand shakes, and lay the index finger on the button so that the shake presses it. Ten seconds with nothing stored. The only question is whether the shake registers as clicks at all. Stop if it hurts.
  • Jitter rung 2, one-second bursts Tense, burst for one second, let go. A one-second run can only score a whole number of clicks, so read the median gap under it: 1,000 divided by that gap is your pace to a decimal place. Take five bursts and trust the figure that keeps coming back.
  • Jitter rung 3, three seconds with pointer drift The shake moves the whole mouse, and a press that lands off the pad is not counted. Pinch the sides of the mouse between thumb and ring finger. The result shows how many px the pointer travelled between presses and how many presses missed the pad.
  • Jitter rung 4, five-second score The rung to quote. It lasts the same five seconds as the plain baseline, and the result sets the two side by side. A jitter best from the CPS test shows here too. If this comes in under your baseline, the tension is fighting the finger: drop back a rung.
  • Jitter rung 5, ten seconds in two halves Ten seconds is the top of this ladder on purpose. Holding a forearm tense is tiring, and the result shows the clicks in each half of the run, so the fade is a number and not a feeling. Set it beside the plain ten-second baseline. Stop if it hurts.

Butterfly click ladder 4

  • Butterfly rung 1, slow alternation, not saved Index and middle finger side by side on one button. Press index, lift, press middle, lift, at walking pace. The button has to come all the way up between presses, or the second finger lands on a switch that is already down and nothing counts. Stop if it hurts.
  • Butterfly rung 2, three-second roll Speed the alternation into a roll, like drumming two fingers on a desk. Keep both fingertips close to the button so that each travels only a few millimetres. The result lists the odd-numbered and the even-numbered gaps apart, one set for each finger's turn.
  • Butterfly rung 3, five-second score Five seconds, set beside the plain baseline in the result. Two fingers share the work: at 10 clicks a second each presses only five times, once every 200 ms. A shortest gap far under all the others may be a bouncing switch adding clicks of its own.
  • Butterfly rung 4, ten seconds, odd and even gaps Over ten seconds an uneven roll shows itself. If the median of the odd gaps sits well above the median of the even ones, one finger is landing late or not lifting clear. The page cannot tell which finger. Slow down until the two medians meet. Stop if it hurts.

How this list was compiled: Rungs and technique descriptions written for this page. The descriptions say how each hand technique is done; they are not measurements, and no click speed, average or record on this page comes from another site. Every rung adds a readout worked out from the times and positions of your own presses: the shortest and median gap, the two halves of a run, the odd and even gaps of a two-finger roll, or how far the pointer drifted. The sums are this page's arithmetic: 1,000 ms divided by a gap gives clicks a second (a median gap of 90 ms is about 11.1), and 10 clicks a second shared by two fingers is five presses each, one every 200 ms. Contact bounce, and the settling wait called debouncing, follow https://en.wikipedia.org/wiki/Switch#Contact_bounce. That a press arriving inside that wait may be dropped, and that two mice can therefore count one hand differently, is this page's own explanation and is not in that article. The general statements about repetitive strain injury in the questions (from using a body part repeatedly, such as the forearm, wrist or hand, with symptoms that usually start gradually) are from the NHS page https://www.nhs.uk/conditions/repetitive-strain-injury-rsi/ (page last reviewed 28 May 2026). That page does not mention mouse clicking or games, and nothing here is medical advice. The server rule in the questions is from the guide Hypixel Allowed Modifications, https://support.hypixel.net/hc/en-us/articles/6472550754962-Hypixel-Allowed-Modifications (article last updated 24 February 2025). It says that anything automating a player's gameplay action is strictly banned, in modifications, external software or hardware, including 'auto/burst clicking buttons or macros', and it does not mention jitter, butterfly or drag clicking by name. All checked 2026-09-19; the NHS page and the Hypixel guide were read again on 2026-10-06. No history or origin is given for any of these techniques, because no source for one could be checked. Licence: own work