Mouse Accuracy Test

Click the box, then hit thirty targets one at a time as fast as you can, and read your time per target.

Tap to start Click or tap this box, then hit 30 targets as fast as you can.
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Thirty targets, each 56 pixels across at 100% zoom, one at a time. The first target sits in the middle and only starts the clock. The result is milliseconds per target, with your misses and the share of presses that landed beside it. Your personal best uses this round.

–This run

–Your best

–Last run

30 targets. The clock starts when you hit the first one, and a click beside a target is a miss. The result is the average time per target.

No runs yet. Your last ten will show up here.

Round of the day

One round is picked each day, the same for everyone. Finish it and a badge counts your days in a row.

Saved in this browser

How it works

This mouse accuracy test puts one target on the pad at a time and clocks how long you take to hit each. A click beside a target is a miss, so speed without aim shows up straight away.

Read the full guide

How a run works

1. Click the box and hit the centre target. It starts the clock and is not timed. 2. Hit thirty more, one at a time. Each appears at least three tenths of the pad away from the last. 3. Read your average time per target in whole milliseconds, with hits, misses and accuracy beside it.

Aim practice by target size

Targets are 72, 56 and 44 pixels across at 100% zoom, and Large thirty, Medium thirty and Small thirty keep separate bests. Nothing is smaller than 44 pixels, so this is aiming practice for pointing, not for single-pixel precision. For steadier numbers, play Fifty targets.

  • Look at the target, not at the pointer.
  • Keep the browser zoom and the window size the same between runs: both change how far your hand travels.
  • Finish on 100% before you chase time. Accuracy first is thirty small targets with one house rule: no misses.

Questions and answers

Is this an aim trainer?

A plain one, free and in the browser of any PC. It drills one move, pointer onto a still target and click, over 10 to 100 targets in three sizes. As an aim game it is bare: unlike an FPS aim trainer, nothing moves.

What does this aim test measure?

Two things: the average time from one hit to the next, in milliseconds, and click accuracy, the share of all your presses that landed. Far, small targets take longer (Fitts's law). A quick time with many misses is a fast hand with loose aim.

Is my score on the click accuracy test good?

The page does not say, because it would have to invent the comparison: it collects no scores from anybody. Use your own: each round keeps a personal best and your last ten runs, and a falling time at 100% accuracy shows your aim has improved.

Does DPI or sensitivity change my mouse accuracy?

It can. DPI is how far the pointer travels for a given movement of the hand. Set high, small targets get harder to stop on; set low, you stop cleanly and travel slowly. Play Setting A and Setting B either side of a change.

Can I use it for aim training on a phone or a trackpad?

Yes. Every target is at least 44 pixels across, the size the W3C's strictest guideline asks of anything you tap, so a fingertip can hit it. Touch thirty and Trackpad thirty keep bests of their own, apart from your mouse times.

All 17 rounds

Target-size rounds 5

  • Medium thirty Thirty targets, each 56 pixels across at 100% zoom, one at a time. The first target sits in the middle and only starts the clock. The result is milliseconds per target, with your misses and the share of presses that landed beside it. Your personal best uses this round.
  • Large thirty Thirty targets at 72 pixels. Bigger targets are quicker to hit, which is Fitts's law at work: the time to reach a target falls as the target gets wider. Set this result beside Small thirty to see what size costs you.
  • Small thirty Thirty targets at 44 pixels, the smallest this pad draws. That is the minimum the W3C's accessibility guidelines ask for at their strictest level, so it is small for a button and still fair for a fingertip.
  • Small fifty The hardest saved round: fifty targets at 44 pixels. A small target a long way off has the highest index of difficulty in Fitts's terms, and this is where a sensitivity set too high shows up as misses.
  • Large ten Ten big targets. The gentlest round on the page, for a young player, somebody new to a trackpad or a first go on a touchscreen.
Show all 17 rounds (12 more)

Length rounds 3

  • Quick ten Ten medium targets and done. One slow target moves the average a long way in a run this short, so treat it as a check between games and not as a measurement.
  • Fifty targets Fifty medium targets give a steadier average than thirty, because one fumble is only a fiftieth of the result. The round to use when two results are close.
  • Hundred-target endurance One hundred medium targets, the longest course. Watch the misses line as closely as the time: a tiring hand can keep its pace and lose its aim.

Comparison rounds 2

  • Setting A One half of a comparison. Play it with your current sensitivity, mouse or mouse mat, then change one thing and play Setting B. The two rounds are identical and keep separate bests, so the difference between them belongs to the change you made.
  • Setting B The other half of the comparison: the same thirty medium targets as Setting A, with a best of its own. Change only one thing between the two, and take three runs on each before you believe the gap.

Hand and input rounds 4

  • Off-hand thirty Thirty medium targets with the hand you do not normally use. It keeps its own best, and the last-ten chart is the thing to watch: it shows whether the off hand is learning.
  • Trackpad thirty Thirty medium targets on a laptop trackpad. A tap and a pressed click are different movements, so pick one and stay with it for the whole run. It keeps its own best.
  • Touch thirty Thirty medium targets with a fingertip on a phone or tablet. There is no pointer to move, so this is a pure reach-and-tap time. A tap beside the target still counts as a miss. It keeps its own best.
  • Pen thirty Thirty small targets with a stylus or the pen of a drawing tablet. A pen tip is finer than a fingertip, so the 44 pixel target is the fair size for it. It keeps its own best.

Practice rounds 3

  • Accuracy first Thirty small targets and one rule that you set yourself: no misses. Go as slowly as you need to finish on 100%, then bring the time down over later runs without letting a miss back in.
  • Speed first Thirty large targets as fast as your hand will go, misses forgiven. Find your top pace here, then see how much of it survives on Small thirty.
  • Warm-up ten, not saved Ten medium targets with nothing stored. Use it to find the pad, settle your grip and get the first cold run out of the way.

How this list was compiled: Rounds designed for this page. Each one changes a single thing about the standard course (how big the targets are, how many there are, which hand or pointing device it is kept for, or whether anything is stored), so that two results can be compared fairly. Target sizes are the three the pad draws: 44, 56 and 72 CSS pixels. The notes on target width, distance and the trade between speed and misses follow Fitts's law as summarised at https://en.wikipedia.org/wiki/Fitts%27s_law. The 44 pixel minimum is the W3C's Target Size (Enhanced) criterion at https://www.w3.org/WAI/WCAG22/Understanding/target-size-enhanced.html. Pointer acceleration and DPI are described at https://en.wikipedia.org/wiki/Computer_mouse (all checked 2026-09-19). No time, accuracy figure or average on this page comes from another site. Licence: own work